Apr 02, 2011, 01:03 AM // 01:03
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#2
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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Its Allies ai, which behaves differently then hero/hench ai. dont worry about gw2 AI, you should know by now that anet isnt that stupid.
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Apr 02, 2011, 01:10 AM // 01:10
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#3
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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....frag grenade the monk and hit it once with your nightstick.
Instant dead.
Why is Bane's AI a problem?
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Apr 02, 2011, 01:17 AM // 01:17
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#4
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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1 grenade can kill a monk pretty much dont know what this bitching is about
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Apr 02, 2011, 01:24 AM // 01:24
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#5
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Frost Gate Guardian
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I'm fine with his AI. I run in towards a monk that has the most aggro around him, throw up riot shield, place a mine and start fragging the warrior thats next to him. I usually take out 2-3 enemies with that mine. If your being dp'd or taking damage just throw up tango at that point.
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Apr 02, 2011, 01:30 AM // 01:30
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#6
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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i like his AI.. he tanks the anhilator golem for me.. and all you have to do vs monks is tear gas---> grenade---->stun grenade.
i dont have a problem with them.. he keeps the meele off my bank.. so its fine.
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Apr 02, 2011, 01:51 AM // 01:51
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#7
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Krytan Explorer
Join Date: Nov 2005
Location: The Dragon Arena!!!
Guild: Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]
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Complaining about AI when given the most OP skills in the game.
What comes next?
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Apr 02, 2011, 01:54 AM // 01:54
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#9
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Ascalonian Squire
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I also use the riot shield then place a mine (tee hee) throw a stun then frag grenade against the other monk (I like fighting groups of two).
Against the golem you could try using the environment, hills, trees, buildings. if the thing gets close throw up the riot shield and a mine and hope he doesn't knock you down.
Honestly it's not that hard if you do at least a little bit of thinking. This isn't CoD you know
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Apr 02, 2011, 01:56 AM // 01:56
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#10
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Riot Shield whenever he decides to attack you in melee (also lol-mine).
Learn to dodge his projectile spells.
Use "Tango Down" pretty much on recharge if you're taking damage.
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Apr 02, 2011, 02:08 AM // 02:08
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#11
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Frost Gate Guardian
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I still don't get why you can't die in the mission. Even if you do die and he kills the golem while it says you couldn't change the future, the quest still gets completed.
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Apr 02, 2011, 02:09 AM // 02:09
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#12
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Krytan Explorer
Join Date: Nov 2005
Location: The Dragon Arena!!!
Guild: Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]
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Tear Gas after he teleports and stops moving to stop any of his skills. Chain cast Tear Gas with Bane to completely shut him down. Spam Stun Grenade to blind and prevent any physical assaults. Mostly, stay at range and let Bane tank. When golem goes into last 5-10% health, close range and use a Stun Grenade to set up your adrenaline combo for the deep wound. Use Land Mine whenever possible, and always be in a position to use Tango Down to heal. Mostly, Tango Down is for Bane, not for yourself. The longer he's alive, then the longer he tanks, and the more damage the golem takes.
If Bane dies, just run away immediately. Sometimes the golem won't even aggro. If he does, dodge projectiles until Bane rezes. If you see golem health regenerating, throw a quick grenade to stop it.
If you're REALLY good, you can let the golem chase Sarah just a bit, closer to the house. Then when you can judge where he will teleport (because he teleports directly away), throw the stun. You can back the golem right into the house, and the collision detection will prevent him from teleporting away. Cornered with you and bane, he's permablinded, perma-shutdown with Tear Gas, and taking Double Landmines. GG.
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Apr 02, 2011, 02:16 AM // 02:16
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#13
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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Wow, ANet gives you a cakewalk and you can't figure out how to cut it? Shesh. The Golem was easer than getting to him, as long as you remember to throw the frag, run around, throw the frag (rinse & repeat). Optional: When he is about to use plasma hit him with the stun gernade.
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Apr 02, 2011, 02:21 AM // 02:21
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#14
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Krytan Explorer
Join Date: Jan 2010
Guild: Whats Prot Spirit [FoR]
Profession: R/
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Also, while fighting through the groups on the way, wait until the Ascalonians and the Krytans run at each other and start fighting, then join in the fray. They'll be killing each other and not targeting you most of the time, so you can just toss grenades about and wipe them all at once.
Though I do feel like a bit of a traitor killing Ascalonians.
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Apr 02, 2011, 02:47 AM // 02:47
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#15
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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I thought the Golem was harder to beat than getting to him.
To get to him before it kills Sarah, I just let the Ascalonian Warrior run to it first so the Golem attacks the warrior.
It took me a couple of tries to defeat the golem until I realized that the house makes a perfect defense against it while Corporal Bane is dead.
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Apr 02, 2011, 02:47 AM // 02:47
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#16
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Ascalonian Squire
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Quote:
Originally Posted by Malchior Devenholm
Tear Gas after he teleports and stops moving to stop any of his skills. Chain cast Tear Gas with Bane to completely shut him down. Spam Stun Grenade to blind and prevent any physical assaults. Mostly, stay at range and let Bane tank. When golem goes into last 5-10% health, close range and use a Stun Grenade to set up your adrenaline combo for the deep wound. Use Land Mine whenever possible, and always be in a position to use Tango Down to heal. Mostly, Tango Down is for Bane, not for yourself. The longer he's alive, then the longer he tanks, and the more damage the golem takes.
If Bane dies, just run away immediately. Sometimes the golem won't even aggro. If he does, dodge projectiles until Bane rezes. If you see golem health regenerating, throw a quick grenade to stop it.
If you're REALLY good, you can let the golem chase Sarah just a bit, closer to the house. Then when you can judge where he will teleport (because he teleports directly away), throw the stun. You can back the golem right into the house, and the collision detection will prevent him from teleporting away. Cornered with you and bane, he's permablinded, perma-shutdown with Tear Gas, and taking Double Landmines. GG.
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Thank you for the input!! First try after your advice, I took him down....
Thank you most everyone else for the advice, as well
Bane still bought the farm, but I was able to pull it off...again, thank you, and also thank you for providing the advice in a very helpful, non-condescending e-peen-teen manner
Wish there was a way to add karma points to you, you were most helpful
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Apr 02, 2011, 02:53 AM // 02:53
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: THE University of Michigan
Profession: W/
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I never found the Golem to be challenging at all, it's just careful kiting and skill usage.
It was never a case of IF I would beat him, but instead how long it would take
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Apr 02, 2011, 03:19 AM // 03:19
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#18
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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I don't have a problem with AI either. I am just trying to beat the golem, now I know how to do it, it should be easy to do now.
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Apr 02, 2011, 04:35 AM // 04:35
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#19
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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bane respawns after he dies so once he does die from tanking just keep hit and running with grenades until he does respawn.
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Apr 02, 2011, 05:21 AM // 05:21
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#20
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Ascalonian Squire
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Just a quick pointer - the golem's teleport skill removes conditions, so you'll want to time your stun grenades until after each shadow step. It's a little detail I missed the first time, which made things much, much harder.
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